Sailor Moon Game

My oldest daughter asked me to make her a game based on the TV series "Sailor Moon."  Of course, I'm going to make one for her.  It's actually been a great exercise for me.  I am using 100% free tools to develop this.  SDL, Ogg Vorbis, Dev-C++.  Big fun, but slow progress.

 Embedded Hardware Project

I am working on a small embedded computing device for use in automotive data acquisition.  This will likely be a joint venture with another company to split the hardware development/assembly from the host computer software.

Shiftbid.com Development

As the front page announced, I am developing software for shiftbid.com to manage law enforcement shift bids.  We're going to start internal testing in early July and cooperative testing with our first customer in August.

Robot War Online

Bill Garlick and I are currently designing an online game based loosely on the old Apple II game Robot War (and the myriad robot combat programming games that it inspired.)  All interaction with the game system will be offline text editing (writing programs for robots) or web-based.  After a battle has been completed, a results file will be available to the combatants to view in a local graphical viewing program.  Since all battles are based on robot programming and not user interaction, battles can be run very quickly server-side and presented to the players.  Visualization of the battle will be done on the user's computer, so we can update the graphics of the battle playback as the game progresses.  Right now, this on is on hold until we get more time to work on it.

This Web Site

As an introduction to PHP (personal home page), I decided to write this website as a PHP driven template.  All templates and content are created in an WYSIWYG html editor and uploaded without changes.  A PHP program then parses the main template and inserts content files as appropriate based on the query string.  Source for this site has been zipped and included in download page.  (Please note, the source that you can download is a snapshot of the site at a point in time, not as it sits right now.)


 

...and then there are the abandoned projects.

Moderately Multiplayer Online - I finally realized that there's neither a market nor a point to this.