Hako Software
Sailor Moon Game
My oldest daughter asked me to make her a game based on the TV series
"Sailor Moon." Of course, I'm going to make one for her.
It's actually been a great exercise for me. I am using 100% free tools
to develop this. SDL, Ogg Vorbis, Dev-C++. Big fun, but slow
progress.
Embedded Hardware Project
I am working on a small embedded computing device for use in automotive
data acquisition. This will likely be a joint venture with another
company to split the hardware development/assembly from the host computer
software.
Shiftbid.com Development
As the front page announced, I am developing software for shiftbid.com to
manage law enforcement shift bids. We're going to start internal testing
in early July and cooperative testing with our first customer in August.
Robot War Online
Bill Garlick and I are currently designing an online game based loosely on the old
Apple II game Robot War (and the myriad robot combat programming games that it
inspired.)
All interaction with the game system will be offline text editing (writing
programs for robots) or web-based. After a battle has been completed, a
results file will be available to the combatants to view in a local graphical
viewing program. Since all battles are based on robot programming and
not user interaction, battles can be run very quickly server-side and
presented to the players. Visualization of the battle will be done on
the user's computer, so we can update the graphics of the battle playback as
the game progresses. Right now, this on is on hold until we get
more time to work on it.
This Web Site
As an introduction to PHP (personal home page), I decided to write this website as a PHP driven
template. All templates and content are created in an WYSIWYG html
editor and
uploaded without changes. A PHP program then parses the main template
and inserts content files as appropriate based on the query string.
Source for this site has been zipped and included in download page.
(Please note, the source that you can download is a snapshot of the site at a
point in time, not as it sits right now.)
...and then there are the abandoned projects.
Moderately Multiplayer Online
- I finally realized that there's neither a market nor a point to this.
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